SAWYER KING
Technical Sound Designer

HIGHLIGHTS

ABOUT ME

My name is Sawyer King and I am a skilled Technical Sound Designer with extensive experience implementing audio using Wwise and FMOD in both Unreal and Unity. Proficient in multiple programming languages including C++, C#, and Python. Experience throughout all aspects of Sound Design, Editing, and, Mixing for both linear and non-linear media. With a background in Economics that brings an analytical approach to problem solving. Highly effective in teamwork and communication, ensuring collaborative success in diverse project environments. Additionally, experienced in utilizing spreadsheets for data analysis and project management.

Technical Audio Demo

Here's a brief technical demonstration of some audio systems I designed in Unreal, Unity, and FMOD.

Until Dawn (2024) 🔗

Until Dawn is an interactive, narrative driven slasher horror experience. Players take direct control of characters as they explore a mountain lodge, and must make many vital choices and perform life-or-death actions as the gripping story progresses.


Role: Technical Audio Artist
Focus: Implementation of Cinematic and Interactive Sequences

Achievements

 

  • Implemented core cinematic and interactive sequences

  • Helped with implementation of dynamic foley system during gameplay

  • Edited recorded content for cinematic sequences

  • Created and maintained spreadsheets and JIRA to help with project/team management
  • Coordinated recording and editing teams to prioritize and simplify workload
  • Assisted with debugging audio and QA cycle